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Virtual reality games may improve stroke recovery

Public Group active 12 years, 1 month ago

DEBT REPAYMENT
Torstar, almost one-quarter owned by Prem Watsa’s Fairfax Financial Holdings Ltd FFH.TO, said it would use a portion of the proceeds to repay debt and invest the rest.
Holland said the company was unlikely to raise its dividend, but that the cash inflow should allay investor fears about a dividend cut.
The deal is subject to regulatory approvals and expected to close by the end of the third quarter. He said Torstar was focused on eliminating net debt and maintaining a solid balance sheet.
David Holland, Torstar’s CEO, said the company did not run an auction process, but that the transaction came about after HarperCollins approached them late last year.
News Corp shares added 0.6 percent to $17.42 in early trading on the Nasdaq on Friday.
($1 = 1.10 Canadian dollars) Torstar’s shares rose 84 Canadian cents to C$7.52 on the Toronto Stock Exchange.

It will offset the two and hedge only the net balance position in the market.
As the exchange also concedes, this will “inevitably result in the published COTR data reflecting only a subset of the total activity conducted within the LME ecosystem.”
Imagine, for example, a bank member of the LME receiving a buy and a sell order from a producer and manufacturer respectively.
There is a real danger that what the LME calls the resulting “subset” of activity will overweight “financial” as opposed to “industrial” position-taking. If it does that with another bank, it will look like a bank-to-bank “financial” transaction with no reference to the industrial origins of the order. THE NETTING EFFECT
Then, there are specific problems with the nature of the LME market, which overlays a much larger over-the-counter market-place.
This has been a major restraint on the LME going down the COTR route in the past.
Order flows are often netted off against each before hitting the LME.

With the help of therapists, people in both groups participated in a series of 10 to 12 virtual reality gaming sessions lasting 20 minutes each over three weeks. n
The mobility of participants in both groups improved, but the standing participants saw larger gains. n
One group stood to play the games and the other sat. Following the therapy, people in the sitting group added 70 feet to the distance they could walk in two minutes, while the standing players added 111 feet, on average, the authors found. Games included soccer goaltending and snowboarding and were designed so that people standing needed to shift their weight by leaning and reaching to succeed.

Standing virtual reality participants also shaved more time off a standard test of mobility that requires a participant to get up out of a chair, walk to a line on the floor and then return to the chair.

Finestone directs Stroke Rehabilitation Research at Elisabeth Bruyere Hospital in Ottawa, Ontario, Canada. His small study found that stroke rehabilitation patients who played virtual reality games while on their feet could walk a little farther and maneuver a little faster than patients who sat through the exercises.

The exercises appear to be a relatively inexpensive way to improve people

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